java源码之 Object 类

Object.java 源码阅读

/*
 * Copyright (c) 1994, 2012, Oracle and/or its affiliates. All rights reserved.
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */

package java.lang; // Object.java 所在包

/**
 * Class {@code Object} is the root of the class hierarchy.
 * Every class has {@code Object} as a superclass. All objects,
 * including arrays, implement the methods of this class.
 * Object 类是所有类的根父类,包括数组对象的class的父类也是Object
 *
 * @author  unascribed
 * @see     java.lang.Class
 * @since   JDK1.0
 */
public class Object {

    // 注册native 方法,这里没有注释,需要查阅网络资料: 这个是JNI 调用方法声明,
    // 底层C++ 可以直接调用Java_java_lang_Object_registerNatives 参考
    private static native void registerNatives();
    static {
        registerNatives();
    }

    /**
     * 获取某个类的Class对象,每个类都被Class类所描述,每个类在JVM中是一个个具体的Class对象。
     *
     * Returns the runtime class of this {@code Object}. The returned
     * {@code Class} object is the object that is locked by {@code
     * static synchronized} methods of the represented class.
     *
     * <p><b>The actual result type is {@code Class<? extends |X|>}
     * where {@code |X|} is the erasure of the static type of the
     * expression on which {@code getClass} is called.</b> For
     * example, no cast is required in this code fragment:</p>
     *
     * <p>
     * {@code Number n = 0;                             }<br>
     * {@code Class<? extends Number> c = n.getClass(); }
     * </p>
     *
     * @return The {@code Class} object that represents the runtime
     *         class of this object.
     * @jls 15.8.2 Class Literals
     */
    public final native Class<?> getClass();

    /**
     * 输出一个数字,可以唯一标识一个运行时对象
     * Returns a hash code value for the object. This method is
     * supported for the benefit of hash tables such as those provided by
     * {@link java.util.HashMap}.
     * <p>
     * The general contract of {@code hashCode} is:
     * <ul>
     * <li>Whenever it is invoked on the same object more than once during
     *     an execution of a Java application, the {@code hashCode} method
     *     must consistently return the same integer, provided no information
     *     used in {@code equals} comparisons on the object is modified.
     *     This integer need not remain consistent from one execution of an
     *     application to another execution of the same application.
     * <li>If two objects are equal according to the {@code equals(Object)}
     *     method, then calling the {@code hashCode} method on each of
     *     the two objects must produce the same integer result.
     * <li>It is <em>not</em> required that if two objects are unequal
     *     according to the {@link java.lang.Object#equals(java.lang.Object)}
     *     method, then calling the {@code hashCode} method on each of the
     *     two objects must produce distinct integer results.  However, the
     *     programmer should be aware that producing distinct integer results
     *     for unequal objects may improve the performance of hash tables.
     * </ul>
     * <p>
     * As much as is reasonably practical, the hashCode method defined by
     * class {@code Object} does return distinct integers for distinct
     * objects. (This is typically implemented by converting the internal
     * address of the object into an integer, but this implementation
     * technique is not required by the
     * Java&trade; programming language.)
     *
     * @return  a hash code value for this object.
     * @see     java.lang.Object#equals(java.lang.Object)
     * @see     java.lang.System#identityHashCode
     */
    public native int hashCode();

    /**
     * 对比两个对象是否相等,默认使用hashcode进行对比
     * Indicates whether some other object is "equal to" this one.
     * <p>
     * The {@code equals} method implements an equivalence relation
     * on non-null object references:
     * <ul>
     * <li>It is <i>reflexive</i>: for any non-null reference value
     *     {@code x}, {@code x.equals(x)} should return
     *     {@code true}.
     * <li>It is <i>symmetric</i>: for any non-null reference values
     *     {@code x} and {@code y}, {@code x.equals(y)}
     *     should return {@code true} if and only if
     *     {@code y.equals(x)} returns {@code true}.
     * <li>It is <i>transitive</i>: for any non-null reference values
     *     {@code x}, {@code y}, and {@code z}, if
     *     {@code x.equals(y)} returns {@code true} and
     *     {@code y.equals(z)} returns {@code true}, then
     *     {@code x.equals(z)} should return {@code true}.
     * <li>It is <i>consistent</i>: for any non-null reference values
     *     {@code x} and {@code y}, multiple invocations of
     *     {@code x.equals(y)} consistently return {@code true}
     *     or consistently return {@code false}, provided no
     *     information used in {@code equals} comparisons on the
     *     objects is modified.
     * <li>For any non-null reference value {@code x},
     *     {@code x.equals(null)} should return {@code false}.
     * </ul>
     * <p>
     * The {@code equals} method for class {@code Object} implements
     * the most discriminating possible equivalence relation on objects;
     * that is, for any non-null reference values {@code x} and
     * {@code y}, this method returns {@code true} if and only
     * if {@code x} and {@code y} refer to the same object
     * ({@code x == y} has the value {@code true}).
     * <p>
     * Note that it is generally necessary to override the {@code hashCode}
     * method whenever this method is overridden, so as to maintain the
     * general contract for the {@code hashCode} method, which states
     * that equal objects must have equal hash codes.
     *
     * @param   obj   the reference object with which to compare.
     * @return  {@code true} if this object is the same as the obj
     *          argument; {@code false} otherwise.
     * @see     #hashCode()
     * @see     java.util.HashMap
     */
    public boolean equals(Object obj) {
        return (this == obj);
    }

    /**
     * 创建一个当前对象的复制对象,复制后的新对象,和原对象是两个无关的对象
     * protected 表示只允许子类使用
     * Creates and returns a copy of this object.  The precise meaning
     * of "copy" may depend on the class of the object. The general
     * intent is that, for any object {@code x}, the expression:
     * <blockquote>
     * <pre>
     * x.clone() != x</pre></blockquote>
     * will be true, and that the expression:
     * <blockquote>
     * <pre>
     * x.clone().getClass() == x.getClass()</pre></blockquote>
     * will be {@code true}, but these are not absolute requirements.
     * While it is typically the case that:
     * <blockquote>
     * <pre>
     * x.clone().equals(x)</pre></blockquote>
     * will be {@code true}, this is not an absolute requirement.
     * <p>
     * By convention, the returned object should be obtained by calling
     * {@code super.clone}.  If a class and all of its superclasses (except
     * {@code Object}) obey this convention, it will be the case that
     * {@code x.clone().getClass() == x.getClass()}.
     * <p>
     * By convention, the object returned by this method should be independent
     * of this object (which is being cloned).  To achieve this independence,
     * it may be necessary to modify one or more fields of the object returned
     * by {@code super.clone} before returning it.  Typically, this means
     * copying any mutable objects that comprise the internal "deep structure"
     * of the object being cloned and replacing the references to these
     * objects with references to the copies.  If a class contains only
     * primitive fields or references to immutable objects, then it is usually
     * the case that no fields in the object returned by {@code super.clone}
     * need to be modified.
     * <p>
     * The method {@code clone} for class {@code Object} performs a
     * specific cloning operation. First, if the class of this object does
     * not implement the interface {@code Cloneable}, then a
     * {@code CloneNotSupportedException} is thrown. Note that all arrays
     * are considered to implement the interface {@code Cloneable} and that
     * the return type of the {@code clone} method of an array type {@code T[]}
     * is {@code T[]} where T is any reference or primitive type.
     * Otherwise, this method creates a new instance of the class of this
     * object and initializes all its fields with exactly the contents of
     * the corresponding fields of this object, as if by assignment; the
     * contents of the fields are not themselves cloned. Thus, this method
     * performs a "shallow copy" of this object, not a "deep copy" operation.
     * <p>
     * The class {@code Object} does not itself implement the interface
     * {@code Cloneable}, so calling the {@code clone} method on an object
     * whose class is {@code Object} will result in throwing an
     * exception at run time.
     *
     * @return     a clone of this instance.
     * @throws  CloneNotSupportedException  if the object's class does not
     *               support the {@code Cloneable} interface. Subclasses
     *               that override the {@code clone} method can also
     *               throw this exception to indicate that an instance cannot
     *               be cloned.
     * @see java.lang.Cloneable
     */
    protected native Object clone() throws CloneNotSupportedException;

    /**
     * 输出当前对象的 描述,默认描述是hashcode的输出
     * Returns a string representation of the object. In general, the
     * {@code toString} method returns a string that
     * "textually represents" this object. The result should
     * be a concise but informative representation that is easy for a
     * person to read.
     * It is recommended that all subclasses override this method.
     * <p>
     * The {@code toString} method for class {@code Object}
     * returns a string consisting of the name of the class of which the
     * object is an instance, the at-sign character `{@code @}', and
     * the unsigned hexadecimal representation of the hash code of the
     * object. In other words, this method returns a string equal to the
     * value of:
     * <blockquote>
     * <pre>
     * getClass().getName() + '@' + Integer.toHexString(hashCode())
     * </pre></blockquote>
     *
     * @return  a string representation of the object.
     */
    public String toString() {
        return getClass().getName() + "@" + Integer.toHexString(hashCode());
    }

    /**
     * Wakes up a single thread that is waiting on this object's
     * 唤醒一个线程,这个线程正在等待这个对象的锁
     * monitor. If any threads are waiting on this object, one of them
     * 如果有任何线程在等待,那么有一个会被选中并等待
     * is chosen to be awakened. The choice is arbitrary 【任意的】 and occurs at
     * 这个选择是任意的。
     * the discretion of the implementation. A thread waits on an object's
     * 一个线程等待一个对象的锁,是因为线程中调用了对象的wait方法
     * monitor by calling one of the {@code wait} methods.
     * <p>
     * The awakened thread will not be able to proceed until the current
     * thread relinquishes【交出】 the lock on this object. The awakened thread will
     * compete in the usual manner with any other threads that might be
     * actively competing to synchronize on this object; for example, the
     * awakened thread enjoys no reliable privilege or disadvantage in being
     * the next thread to lock this object.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. A thread becomes the owner of the
     * object's monitor in one of three ways:
     * 这个方法应该只被一个持有对象锁的线程调用,这个线程将会成为对象锁的持有者,下面是三个例子:
     * <ul>
     * <li>By executing a synchronized instance method of that object. 同步对象方法,锁的是类对象
     * <li>By executing the body of a {@code synchronized} statement
     *     that synchronizes on the object. 同步代码块,锁的是 传入的 对象
     * <li>For objects of type {@code Class,} by executing a
     *     synchronized static method of that class. 同步静态方法,锁的是 类的Class对象
     * </ul>
     * <p>
     * Only one thread at a time can own an object's monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @see        java.lang.Object#notifyAll()
     * @see        java.lang.Object#wait()
     */
    public final native void notify();

    /**
     * Wakes up all threads that are waiting on this object's monitor. A
     * thread waits on an object's monitor by calling one of the
     * {@code wait} methods.
     * notifyAll 方法可以唤醒所有等待这个对象锁的线程。如果这些线程有锁竞争,
     * 那么他们获得锁的机会是随机的
     * <p>
     * The awakened threads will not be able to proceed until the current
     * thread relinquishes the lock on this object. The awakened threads
     * will compete in the usual manner with any other threads that might
     * be actively competing to synchronize on this object; for example,
     * the awakened threads enjoy no reliable privilege or disadvantage in
     * being the next thread to lock this object.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @see        java.lang.Object#notify()
     * @see        java.lang.Object#wait()
     */
    public final native void notifyAll();

    /**
     * 支持超时的wait机制,如果一个线程,执行了wait(100),那么这个线程将在100ms之后,线程会被唤醒
     * Causes the current thread to wait until either another thread invokes the
     * {@link java.lang.Object#notify()} method or the
     * {@link java.lang.Object#notifyAll()} method for this object, or a
     * specified amount of time has elapsed【流逝】.
     * <p>
     * The current thread must own this object's monitor.
     * <p>
     * This method causes the current thread (call it <var>T</var>) to
     * place itself in the wait set for this object and then to relinquish
     * any and all synchronization claims on this object. Thread <var>T</var>
     * becomes disabled for thread scheduling purposes and lies dormant
     * until one of four things happens:
     * <ul>
     * <li>Some other thread invokes the {@code notify} method for this
     * object and thread <var>T</var> happens to be arbitrarily chosen as
     * the thread to be awakened.
     * <li>Some other thread invokes the {@code notifyAll} method for this
     * object.
     * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
     * thread <var>T</var>.
     * <li>The specified amount of real time has elapsed, more or less.  If
     * {@code timeout} is zero, however, then real time is not taken into
     * consideration and the thread simply waits until notified.
     * </ul>
     * The thread <var>T</var> is then removed from the wait set for this
     * object and re-enabled for thread scheduling. It then competes in the
     * usual manner with other threads for the right to synchronize on the
     * object; once it has gained control of the object, all its
     * synchronization claims on the object are restored to the status quo
     * ante - that is, to the situation as of the time that the {@code wait}
     * method was invoked. Thread <var>T</var> then returns from the
     * invocation of the {@code wait} method. Thus, on return from the
     * {@code wait} method, the synchronization state of the object and of
     * thread {@code T} is exactly as it was when the {@code wait} method
     * was invoked.
     * <p>
     * A thread can also wake up without being notified, interrupted, or
     * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
     * occur in practice, applications must guard against it by testing for
     * the condition that should have caused the thread to be awakened, and
     * continuing to wait if the condition is not satisfied.  In other words,
     * waits should always occur in loops, like this one:
     * <pre>
     *     synchronized (obj) {
     *         while (&lt;condition does not hold&gt;)
     *             obj.wait(timeout);
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * (For more information on this topic, see Section 3.2.3 in Doug Lea's
     * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
     * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
     * Language Guide" (Addison-Wesley, 2001).
     *
     * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
     * interrupted} by any thread before or while it is waiting, then an
     * {@code InterruptedException} is thrown.  This exception is not
     * thrown until the lock status of this object has been restored as
     * described above.
     *
     * <p>
     * Note that the {@code wait} method, as it places the current thread
     * into the wait set for this object, unlocks only this object; any
     * other objects on which the current thread may be synchronized remain
     * locked while the thread waits.
     * <p>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @throws  IllegalArgumentException      if the value of timeout is
     *               negative.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     * @see        java.lang.Object#notify()
     * @see        java.lang.Object#notifyAll()
     */
    public final native void wait(long timeout) throws InterruptedException;

    /**
     * Causes the current thread to wait until another thread invokes the
     * {@link java.lang.Object#notify()} method or the
     * {@link java.lang.Object#notifyAll()} method for this object, or
     * some other thread interrupts the current thread, or a certain
     * amount of real time has elapsed. 
     * <p>
     * This method is similar to the {@code wait} method of one
     * argument, but it allows finer control over the amount of time to
     * wait for a notification before giving up. The amount of real time,
     * measured in nanoseconds, is given by:
     * <blockquote>
     * <pre>
     * 1000000*timeout+nanos</pre></blockquote>
     * <p>
     * In all other respects, this method does the same thing as the
     * method {@link #wait(long)} of one argument. In particular,
     * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
     * <p>
     * The current thread must own this object's monitor. The thread
     * releases ownership of this monitor and waits until either of the
     * following two conditions has occurred:
     * <ul>
     * <li>Another thread notifies threads waiting on this object's monitor
     *     to wake up either through a call to the {@code notify} method
     *     or the {@code notifyAll} method.
     * <li>The timeout period, specified by {@code timeout}
     *     milliseconds plus {@code nanos} nanoseconds arguments, has
     *     elapsed.
     * </ul>
     * <p>
     * The thread then waits until it can re-obtain ownership of the
     * monitor and resumes execution.
     * <p>
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * <pre>
     *     synchronized (obj) {
     *         while (&lt;condition does not hold&gt;)
     *             obj.wait(timeout, nanos);
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @param      timeout   the maximum time to wait in milliseconds.
     * @param      nanos      additional time, in nanoseconds range
     *                       0-999999.
     * @throws  IllegalArgumentException      if the value of timeout is
     *                      negative or the value of nanos is
     *                      not in the range 0-999999.
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of this object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     */
    public final void wait(long timeout, int nanos) throws InterruptedException {
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout value is negative");
        }

        if (nanos < 0 || nanos > 999999) {
            throw new IllegalArgumentException(
                                "nanosecond timeout value out of range");
        }

        if (nanos > 0) {
            timeout++;
        }

        wait(timeout);
    }

    /**
     * 一个持有锁的线程,执行wait将被阻塞,知道被notify 或者 notifyAll 唤醒
     * Causes the current thread to wait until another thread invokes the
     * {@link java.lang.Object#notify()} method or the
     * {@link java.lang.Object#notifyAll()} method for this object.
     * In other words, this method behaves exactly as if it simply
     * performs the call {@code wait(0)}.
     * <p>
     * The current thread must own this object's monitor. The thread
     * releases ownership of this monitor and waits until another thread
     * notifies threads waiting on this object's monitor to wake up
     * either through a call to the {@code notify} method or the
     * {@code notifyAll} method. The thread then waits until it can
     * re-obtain ownership of the monitor and resumes execution.
     * <p>
     * As in the one argument version, interrupts and spurious wakeups are
     * possible, and this method should always be used in a loop:
     * <pre>
     *     synchronized (obj) {
     *         while (&lt;condition does not hold&gt;)
     *             obj.wait();
     *         ... // Perform action appropriate to condition
     *     }
     * </pre>
     * This method should only be called by a thread that is the owner
     * of this object's monitor. See the {@code notify} method for a
     * description of the ways in which a thread can become the owner of
     * a monitor.
     *
     * @throws  IllegalMonitorStateException  if the current thread is not
     *               the owner of the object's monitor.
     * @throws  InterruptedException if any thread interrupted the
     *             current thread before or while the current thread
     *             was waiting for a notification.  The <i>interrupted
     *             status</i> of the current thread is cleared when
     *             this exception is thrown.
     * @see        java.lang.Object#notify()
     * @see        java.lang.Object#notifyAll()
     */
    public final void wait() throws InterruptedException {
        wait(0);
    }

    /**
     * 这个是垃圾回收器调用的方法,实现对一个无引用对象进行回收
     * Called by the garbage collector on an object when garbage collection
     * determines that there are no more references to the object.
     * A subclass overrides the {@code finalize} method to dispose of
     * system resources or to perform other cleanup.
     * <p>
     * The general contract of {@code finalize} is that it is invoked
     * if and when the Java&trade; virtual
     * machine has determined that there is no longer any
     * means by which this object can be accessed by any thread that has
     * not yet died, except as a result of an action taken by the
     * finalization of some other object or class which is ready to be
     * finalized. The {@code finalize} method may take any action, including
     * making this object available again to other threads; the usual purpose
     * of {@code finalize}, however, is to perform cleanup actions before
     * the object is irrevocably discarded. For example, the finalize method
     * for an object that represents an input/output connection might perform
     * explicit I/O transactions to break the connection before the object is
     * permanently discarded.
     * <p>
     * The {@code finalize} method of class {@code Object} performs no
     * special action; it simply returns normally. Subclasses of
     * {@code Object} may override this definition.
     * <p>
     * The Java programming language does not guarantee which thread will
     * invoke the {@code finalize} method for any given object. It is
     * guaranteed, however, that the thread that invokes finalize will not
     * be holding any user-visible synchronization locks when finalize is
     * invoked. If an uncaught exception is thrown by the finalize method,
     * the exception is ignored and finalization of that object terminates.
     * <p>
     * After the {@code finalize} method has been invoked for an object, no
     * further action is taken until the Java virtual machine has again
     * determined that there is no longer any means by which this object can
     * be accessed by any thread that has not yet died, including possible
     * actions by other objects or classes which are ready to be finalized,
     * at which point the object may be discarded.
     * <p>
     * The {@code finalize} method is never invoked more than once by a Java
     * virtual machine for any given object.
     * <p>
     * Any exception thrown by the {@code finalize} method causes
     * the finalization of this object to be halted, but is otherwise
     * ignored.
     *
     * @throws Throwable the {@code Exception} raised by this method
     * @see java.lang.ref.WeakReference
     * @see java.lang.ref.PhantomReference
     * @jls 12.6 Finalization of Class Instances
     */
    protected void finalize() throws Throwable { }
}

类-Object 总结:

Object 类是Java中所有类的根父类,这个类大部分都是native方法,也就是说大部分方法都是native底层(如果进一步研究,需要看底层的C++逻辑)实现的。Object类包含以下方法:

  • native方法注册方法
private static native void registerNatives();
  • 对象操作状态、复制方法
public native int hashCode();
public boolean equals(Object obj)  // 默认对比的是hashcode
protected native Object clone() throws CloneNotSupportedException;
public String toString() 
  • class对象,执行反射等操作
public final native Class<?> getClass();
  • 对象锁相关操作方法,涉及synchronized、多线程能力
public final native void notify(); // 唤醒持有对象锁的其他线程
public final native void notifyAll();// 唤醒持有对象锁的所有线程
public final native void wait(long timeout) throws InterruptedException; // 当前线程阻塞timeout ms后唤醒
public final void wait(long timeout, int nanos) throws InterruptedException  // 当前线程阻塞 timeout ms后唤醒
public final void wait() throws InterruptedException  // 当前线程阻塞 直到被notify、notifyAll唤醒,所多线程通信的示例模版代码:

// 一种写法:按照条件阻塞
while (condition run thread) { // 总循环条件
    synchronized (obj) {
       while (condition does not hold) { // 需要阻塞的 循环条件
              obj.wait(timeout, nanos); // 阻塞等待 timeouts
          }
         // Perform action appropriate to condition  执行适合条件的动作
          .....
          obj.notify()//  obj.notifyAll()
    }
}

// 另一种写法:按照条件执行
while (condition run thread) { // 总循环条件
    synchronized (obj) {
       if (condition run something) {
            // Perform action appropriate to condition  执行适合条件的动作
              .....
              obj.notify()//  obj.notifyAll()
       } else {
          obj.wait(timeout, nanos); // 阻塞等待 timeouts
      }
   }
}
  • gc相关的方法,实现对对象的回收
  protected void finalize() throws Throwable { }

相关面试题

实现两个线程交替打印奇偶数,保证不错乱

/**
 * 题目说明:使用java多线程,实现两个线程交替打印奇偶数,保证不错乱
 * 理论基础:synchronized的使用 和 Object class的学习,以及多线程通信的状态变量的定义和操作
 */

public class PrintNumbersInOrder {

    static Object o = new Object(); // 线程间的锁
    // 线程通信的状态变量
    static volatile int count = 0;

    public static void main(String[] args) {

        Runnable a = new Runnable() {
            @Override
            public void run() {
                // 线程结束循环
                while (count < 100) {
                    synchronized (o) {// 对象锁,代码块
                        // 满足条件,执行内容,并通知其他线程
                        if(count % 2 == 0) {
                            System.out.println("a print count = " + count);
                            count++; // 完成自己的操作
                            o.notify();// 唤醒另一个线程
                        } else {
                            // 不满足条件,自己等待
                            try {
                                o.wait();
                            } catch (InterruptedException e) {
                                System.out.println("InterruptedException = " + e.getMessage());
                            }
                        }
                    }
                }
            }
        };

        Runnable b = new Runnable() {
            @Override
            public void run() {
                while (count < 100) {
                    synchronized (o) {
                        // 满足条件,执行内容,并通知其他线程
                        if(count % 2 == 1) {
                            System.out.println("b print count = " + count);
                            count++;
                            o.notify();// 唤醒另一个线程
                        } else {
                            // 不满足条件,等待
                            try {
                                o.wait();// 当前线程等待
                            } catch (InterruptedException e) {
                                System.out.println("InterruptedException = " + e.getMessage());
                            }
                        }
                    }
                }
            }
        };

        // 启动两个线程
        new Thread(a).start();
        new Thread(b).start();
    }
}

实现A B C线程分别打印 1 2 3,保证不错乱,确保测试程序可以输出123123123

package code.code2024.alibab;

public class MThread {

    public static void print(String s) {
        System.out.print(s);
    }

    public static class Test {
        public void first() {
            print("1");
        }

        public void second() {
            print("2");
        }

        public void third() {
            print("3");
        }
    }


    // 线程实践的锁
    static Test t = new Test();
    // 线程通信控制变量
    static volatile int count = 0;

    public static void main(String[] args) {
        Thread A = new Thread(new Runnable() {
            @Override
            public void run() {
                synchronized (t) { // 获取对象锁
                    while (count < 9) { // 循环,设定一个条件退出线程
                        if (count % 3 == 0) { // 满足目标状态条件,
                            t.first();// 执行操作
                            count++;// 状态转移
                            t.notifyAll(); // 唤起全部其他线程(因为有三个线程,所以要调用notifyAll)
                        } else { // 不满足条件,当前线程阻塞住
                            try {
                                t.wait(); 
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                    }
                }
            }
        });

        Thread B = new Thread(new Runnable() {
            @Override
            public void run() {
                synchronized (t) {
                    while (count < 9) {
                        if (count % 3 == 1) {
                            t.second();
                            count++;
                            t.notifyAll();

                        } else {
                            try {
                                t.wait();
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                    }
                }
            }
        });
        Thread C = new Thread(new Runnable() {
            @Override
            public void run() {
                synchronized (t) {
                    while (count < 9) {
                        if (count % 3 == 2) {
                            t.third();
                            count++;
                            t.notifyAll();

                        } else {
                            try {
                                t.wait();
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                    }
                }
            }
        });

        A.start();
        B.start();
        C.start();
    }


}

进一步研究JVM层Object native 方法的 C++代码

涉及:C++、JNI、内核态等

待更新

参考资料

jvm源码下载 https://github.com/openjdk/jdk


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Title:java源码之 Object 类

Count:5.8k

Author:攀登

Created At:2024-06-12, 15:10:23

Updated At:2024-06-15, 15:52:32

Url:http://jiafeimao-gjf.github.io/2024/06/12/java-souce-code-Object/

Copyright: 'Attribution-non-commercial-shared in the same way 4.0' Reprint please keep the original link and author.

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