题目
给你一个下标从 0 开始的 8 x 8 网格 board ,其中 board[r][c] 表示游戏棋盘上的格子 (r, c) 。棋盘上空格用 ‘.’ 表示,白色格子用 ‘W’ 表示,黑色格子用 ‘B’ 表示。
游戏中每次操作步骤为:选择一个空格子,将它变成你正在执行的颜色(要么白色,要么黑色)。但是,合法 操作必须满足:涂色后这个格子是 好线段的一个端点 (好线段可以是水平的,竖直的或者是对角线)。
好线段 指的是一个包含 三个或者更多格子(包含端点格子)的线段,线段两个端点格子为 同一种颜色 ,且中间剩余格子的颜色都为 另一种颜色 (线段上不能有任何空格子)。你可以在下图找到好线段的例子:
给你两个整数 rMove 和 cMove 以及一个字符 color ,表示你正在执行操作的颜色(白或者黑),如果将格子 (rMove, cMove) 变成颜色 color 后,是一个 合法 操作,那么返回 true ,如果不是合法操作返回 false 。
示例 1:
输入:board = [[".",".",".","B",".",".",".","."],[".",".",".","W",".",".",".","."],[".",".",".","W",".",".",".","."],[".",".",".","W",".",".",".","."],["W","B","B",".","W","W","W","B"],[".",".",".","B",".",".",".","."],[".",".",".","B",".",".",".","."],[".",".",".","W",".",".",".","."]], rMove = 4, cMove = 3, color = "B"
输出:true
解释:'.','W' 和 'B' 分别用颜色蓝色,白色和黑色表示。格子 (rMove, cMove) 用 'X' 标记。
以选中格子为端点的两个好线段在上图中用红色矩形标注出来了。
示例 2:
输入:board = [[".",".",".",".",".",".",".","."],[".","B",".",".","W",".",".","."],[".",".","W",".",".",".",".","."],[".",".",".","W","B",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".","B","W",".","."],[".",".",".",".",".",".","W","."],[".",".",".",".",".",".",".","B"]], rMove = 4, cMove = 4, color = "W"
输出:false
解释:虽然选中格子涂色后,棋盘上产生了好线段,但选中格子是作为中间格子,没有产生以选中格子为端点的好线段。
提示:
board.length == board[r].length == 8
0 <= rMove, cMove < 8
board[rMove][cMove] == '.'
- color 要么是 ‘B’ 要么是 ‘W’ 。
分析
下子操作,需要产生好线段,否则操作不合法。
针对下子位置,进行合法性判断
- 八连通域检查
- 检查当前方向是否产生以下子位置的好线段
- 第一个点必须为相反颜色
- 好线段中不应存在空格子
- 遍历到好线段的终点,返回 true
- 检查当前方向是否产生以下子位置的好线段
class Solution {
public boolean checkMove(char[][] board, int rMove, int cMove, char color) {
// 从 x 轴正方向开始逆时针枚举 8 个方向
int[] dx = {1, 1, 0, -1, -1, -1, 0, 1}; // 行改变量
int[] dy = {0, 1, 1, 1, 0, -1, -1, -1}; // 列改变量
for (int k = 0; k < 8; ++k) {
if (check(board, rMove, cMove, color, dx[k], dy[k])) {
return true;
}
}
return false;
}
// 判断每个方向是否存在以操作位置为起点的好线段
public boolean check(char[][] board, int rMove, int cMove, char color, int dx, int dy) {
int x = rMove + dx;
int y = cMove + dy;
int step = 1; // 当前遍历到的节点序号
while (x >= 0 && x < 8 && y >= 0 && y < 8) {
if (step == 1) {
// 第一个点必须为相反颜色
if (board[x][y] == '.' || board[x][y] == color) {
return false;
}
} else {
// 好线段中不应存在空格子
if (board[x][y] == '.') {
return false;
}
// 遍历到好线段的终点,返回 true
if (board[x][y] == color) {
return true;
}
}
++step;
x += dx;
y += dy;
}
// 不存在符合要求的好线段
return false;
}
}
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